Archive for September, 2009

Art Test completed

Monday, September 21st, 2009

After hours of hard work I finalized it. Now it’s up to the higher power ;) viewport

The clown and the art-test

Monday, September 14th, 2009

As known, I have to make an art test to prove myself to the good people of Engine Software.
this involves concept art and modeling (texturing, vertex painting and the such).
The first is not my strong point and the latter is an irritation business since I have to use Max.

Really, now I remember what a relieve Maya was to me when I moved away from Max. It has such a stupid approach to modeling.

Anyway, I’ve mode a clown! be scarred!
clown_1

ps. BattleCry will not be finished for a while. I did not got it done in time.

BattleCry 1.2.0

Monday, September 7th, 2009

Working on BattleCry again. Level 1 is now more or less finished. I hope to get the following 4 levels done within the next two days.
BattleCry

Apollo: a new logo

Wednesday, September 2nd, 2009

The observant one would have noticed that all work on this site is dated at least seven months. This is because from that moment on I’ve been doing fill-time work at the student cultural umbrella organization Apollo. (Cultuurkoepel Apollo.) this includes standing for the rights of the many student cultural associations the university has.

This is very nice for me, but less for the viewers who wants eye-candies.

During the many months I’ve been working on a new Corporate identity for Apollo. Little did I know on what journey that would take me.

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