Archive for the ‘Unami’ Category

Working with Spike

Thursday, August 26th, 2010

Making a fully rigged cat is probably the single most tedious work I’ve ever put myself on to.
If you look closely, you’ll see that I never before did a full 3d character. Both since I never had to and game companies reserve those jobs to the more experienced workers.
A cat is even more complicated then a human, since it’s so much more dexterous and tends to stretch and shrink a lot.

At this point I have a fully rigged cat character (well, rigged enough for my purposes) but most of the extreme movement (read: like sitting decently or washing it’s private parts) can’t be reached without looking terrible. So I’ll have to go back and work on it more so at least Spike cat sit convincible.

Till that time, enjoy some positions I’ve rendered for your pleasure.

Spike_Pose 1

Spike_Pose 1


Spike_Pose 2

Spike_Pose 2


Spike_Pose 3

Spike_Pose 3

Shading in Unity

Wednesday, June 2nd, 2010

I’ve shown you a few shading styles in Maya just now, but the point of this project is to bring that into Unity.

Thomas van den Berg was so kind to share his own toon-shader with me, and implant the facing-ratio element from the X-ray shader from metervara. After fiddling with it he’s got my shader working.

With some tuning of my own I’ve added property functionalities to it and I’ve now got a fully functional, adjustable toon-shader with facing-ratio-contour in Unity. huzza!

Unity Toon Shading

Unity Toon Shading

Shading Test

Friday, May 21st, 2010

Well, since I’m looking for the right look for the project, I was trying out some toon-shading styles in Maya.
Any favorites?

Compilation of Toon-shaders

Compilation of Toon-shaders

Very not-like-me

Sunday, May 9th, 2010

Well, this is not my usual way of work. It’s an idea about the environment of my new project: Unami.
Using Photoshop, my trusty tablet and default brushes.

Unami at late evening

Unami at late evening