Shading in Unity

June 2nd, 2010

I’ve shown you a few shading styles in Maya just now, but the point of this project is to bring that into Unity.

Thomas van den Berg was so kind to share his own toon-shader with me, and implant the facing-ratio element from the X-ray shader from metervara. After fiddling with it he’s got my shader working.

With some tuning of my own I’ve added property functionalities to it and I’ve now got a fully functional, adjustable toon-shader with facing-ratio-contour in Unity. huzza!

Unity Toon Shading

Unity Toon Shading

Shading Test

May 21st, 2010

Well, since I’m looking for the right look for the project, I was trying out some toon-shading styles in Maya.
Any favorites?

Compilation of Toon-shaders

Compilation of Toon-shaders

Very not-like-me

May 9th, 2010

Well, this is not my usual way of work. It’s an idea about the environment of my new project: Unami.
Using Photoshop, my trusty tablet and default brushes.

Unami at late evening

Unami at late evening

Art Test completed

September 21st, 2009

After hours of hard work I finalized it. Now it’s up to the higher power ;) viewport

The clown and the art-test

September 14th, 2009

As known, I have to make an art test to prove myself to the good people of Engine Software.
this involves concept art and modeling (texturing, vertex painting and the such).
The first is not my strong point and the latter is an irritation business since I have to use Max.

Really, now I remember what a relieve Maya was to me when I moved away from Max. It has such a stupid approach to modeling.

Anyway, I’ve mode a clown! be scarred!
clown_1

ps. BattleCry will not be finished for a while. I did not got it done in time.

BattleCry 1.2.0

September 7th, 2009

Working on BattleCry again. Level 1 is now more or less finished. I hope to get the following 4 levels done within the next two days.
BattleCry

Apollo: a new logo

September 2nd, 2009

The observant one would have noticed that all work on this site is dated at least seven months. This is because from that moment on I’ve been doing fill-time work at the student cultural umbrella organization Apollo. (Cultuurkoepel Apollo.) this includes standing for the rights of the many student cultural associations the university has.

This is very nice for me, but less for the viewers who wants eye-candies.

During the many months I’ve been working on a new Corporate identity for Apollo. Little did I know on what journey that would take me.

Read the rest of this entry »

New planet background

August 28th, 2009

Yes yes people. After a hand full hours in Terragen 2 (rendering hours not included) I made a new planet. Not where I want to be in a long shot, but at least it’s something.

Weebl’s game: For the Greater Pie

August 27th, 2009

In line of my portfolio I added my very first flash game. It’’s nice and unfinished. With that: It’s not so enjoyable and playable. What it is, is working. The monumental value of a working game is very dear to me. Check the games page to try it out.

In the following week I hope to finish the levels of a better game: BattleCry. That is something to look forward to. Oh yes.

Placeholder Planet

August 27th, 2009

Working on a new Planet for the Background. Stay tuned!Planet render 4d3